Gambit Comic Character Review
Tuesday, April 22, 2014
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Gambit Marvel Comics (Review)
Gambit is a fictional Character, a superhero who appears in Comic books published by Marvel Comics. He has held membership in the team known as the X-Men. Created by writer Chris Claremont and artist Jim Lee, the character first appeared briefly in Uncanny X-Men Annual #14 (1990), weeks before a more comprehensive appearance in Uncanny X-Men #266 (August 1990). As of 2013, there have been three attempts at an ongoing title starring the character. Gambit also had two miniseries and starred prominently in the X-Force replacement title during the Age of Apocalypse, Gambit & the X-Ternals.
A mutant, Gambit can mentally create, control and manipulate pure kinetic energy to his every whim and desire. He is also incredibly knowledgeable and skilled in card-throwing, hand-to-hand combat, and the use of a bō. More about Gambit Comic Character Review info - keep reading !!
Few X-Men trusted Gambit, who was originally a professional thief, when he first joined the group. There was consistently a source of stress between him and his on-again, off-again love interest Rogue. This was exacerbated when his connections to villain Mister Sinister were revealed, although some of his team members accept that Gambit honestly seeks redemption.
Often written as a "ladies' man", Gambit has shown a more vulnerable side of himself over the years, especially when it comes to Rogue. Gambit remains fiercely proud of his Louisiana heritage, and speaks in a very thick Cajun accent.
One of his older traits is that he used to be a smoker, along with Wolverine and various other characters. However, with Marvel EIC Joe Quesada's anti-smoking policy, this trait has completely vanished. During the Wolverine/Gambit limited series Gambit admits he is considering quitting.
Though he did not appear in the first three X-Men films, Gambit appeared on screen in the 2009 film X-Men Origins: Wolverine, portrayed by Taylor Kitsch. Gambit has appeared in more than one solo series since his debut in 1990. Gambit was ranked 65th on IGN's Top 100 Comic Book Heroes of All Time. He has been featured in several animated series and video games based on the X-Men.
Fictional Character Biography
Remy Etienne LeBeau (Gambit) was born in New Orleans, Louisiana. He was kidnapped from the hospital where he was born, then raised by the LeBeau Clan Thieves' Guild, and given to the Antiquary as a tribute.
They referred to the child as "Le Diable Blanc" ("the White Devil") and believed he was prophesied to unite the warring Thieves' and Assassins' Guilds. Soon after, Remy was placed in the care of Fagan's Mob, a gang of street thieves who raised the child and taught him the ways of thievery. After living as an orphan on the streets, a 10-year-old Remy attempted to pick the pocket of Jean-Luc LeBeau, then patriarch of the Thieves' Guild. Jean-Luc took the boy off the streets and adopted him into his own family.
Remy's bio-kinetic charging abilities manifested early in his teens, although he kept his powers secret from his family and friends, practicing his powers away from prying eyes. When he was 15, he accompanied his cousin Etienne Marceaux on his "Tithing", the ritual initiation test of the Thieves' Guild. However, it went awry as they were assigned to steal from the powerful immortal mutant Candra, who quickly captured them. Candra recognized Remy from an encounter that had taken place in her past but in his future (due to a time travel mission to the 19th Century Remy would take as an adult) and sold them to the deformed mutant gangster and child slave trader known as the Pig, who planned to sell them and others their age to HYDRA as boy soldiers. Remy used his powers to escape their holding pen, but the physically enhanced Pig quickly caught up to them. Remy discovered his signature attack when he picked up a playing card that Etienne had dropped, charged it, and threw it in the Pig's face, taking out his eye. Finally escaping his cliff top headquarters by diving into the sea, Remy was ultimately rescued by the Guild; Etienne drowned.
Later during his teen years, Remy was first hired by Mr. Sinister, then in disguise of Dr. Nathaniel Essex. Essex wanted his stolen diaries back from the Weapon X program. Remy and the Thieves' Guild accepted the mission and sent out Remy to retrieve said diaries. Standing in the cold, scouting the Weapon X facility, Remy couldn't bear the cold and swore he would steal a long, stylish jacket in New Orleans after the mission, which he did. Upon entering the facility, Remy witnessed Wolverine escaping from his adamantium procedure and found the diaries. However, deeming them to be too dangerous for Essex to have them, as Remy didn't fully trust him, Remy burned the diaries. He headed back home, only to find a disappointed Thieves' Guild and Essex.
In an attempt to reconcile the Thieves' and Assassins' Guilds, Remy married Bella Donna Boudreaux, granddaughter of the head Assassin, whom he met at the age of eight. Unfortunately, he was challenged by her brother Julien to a duel after the wedding. In the duel, Gambit killed Julien, and he was exiled from the city, ending his romantic relationship with Bella Donna.
After his exile from New Orleans, he wandered the world and became a master professional thief, making many contacts (and quite a few enemies). During this period, Gambit found he had an uncontrollable amount of energy flowing through him, to the point that he could not withstand it. Desperate, Gambit went to Mister Sinister for help. Sinister modified Gambit's power by removing a portion of Gambit's brain stem, making him significantly less powerful, but able to control the still considerably large amount of power in him. Years later, a much-younger version of Mister Sinister surgically returned it, upon Gambit's request, when Gambit time-traveled to the 19th century.
However, Sinister wanted the favor returned, so Gambit carried out various missions for him. For the last of these operations, Gambit gathered together a group of mercenaries which Sinister named the Marauders. Gambit was then ordered to lead the Marauders into the tunnels under New York City. He led Sabretooth, Blockbuster, Prism, and Riptide there while — unknown to Gambit — Scalphunter, Arclight, Harpoon, Malice, Scrambler, and Vertigo followed the Morlock Tommy into the tunnels. Their goal was to wipe out the Morlocks. Gambit was unable to prevent the Marauders from killing a considerable number of Morlocks, but he was able to save one, a child. Her name was Sarah, and she would grow up to be Marrow, the leader of the mutant terrorist group Gene Nation. Gambit long kept his involvement in the mission a secret from his fellow X-Men, much to their eventual displeasure.
Powers and Abilities
Gambit is a mutant who has the ability to take the potential energy stored in an object and convert it to pure light pink-colored kinetic energy thus “charging” that item with highly explosive results. He prefers to charge smaller objects, such as his ever-present playing cards, as the time required to charge them is greatly reduced and they are much easier for him to throw. The only real limitation to this ability is the time required to charge the object: the larger it is the more time it takes to charge. Most charging takes place through direct skin contact. The power of his explosions is dependent on the mass of the object he is charging, for example, a charged playing card explodes with the force of a grenade. Gambit can also use his mutant abilities to accelerate an object's kinetic energy instead of converting its potential energy; for example, he can charge his Bo staff with enough kinetic energy and power to level a house.Gambit's ability to tap kinetic energy also grants him incredible superhuman physical abilities (strength, speed, reflexes and reactions, agility, flexibility, dexterity, coordination, balance, and endurance), as his body constantly generates bio-kinetic energy and so is perfectly constructed for constant motion. This gives him an added edge that he has used to his advantage by developing a unique acrobatic fighting style.
He also has the ability to create static, because of the charged potential energy always in his body, that shields his mind from detection and intrusion by even the strongest and most powerful telepaths such as Emma Frost, Jean Grey, or even Charles Xavier. The shield has the added effect of destabilizing touch-based abilities.
Gambit also possesses an unusually strong and irresistible hypnotic charm that allows him to exert a subtle influence over sentient beings, leading them to believe what he says and agree with his suggestions. This charm is so strong and powerful that if given a chance, Gambit could even charm the Shadow King himself. However, the hypnotic charm does not work on those who know about it.
During combat, Gambit customarily wears a suit of highly articulated light body armor and uses an extendable metal staff. He is extensively trained in martial arts, particularly French kick-boxing or Savate and the staff style art Bojutsu. He is an excellent hand-to-hand combatant, applying street-fighting techniques and acrobatics. Gambit is a skilled card-thrower, so he throws his charged playing cards at opponents with great accuracy. He also excels in all aspects of thievery, as he was adopted by the patriarch of a Thieves Guild.
After Apocalypse used the Celestial Technology to transform Gambit into the Horseman Death, Gambit demonstrates the ability to convert inert materials into toxic substances (such as transforming breathable air into poisonous gases) and has the potential to ingest diseases and plagues. It is apparent that the Celestial Technology never left his system, as seen during a telepathic attack against him that brought out temporarily the Death persona, which eventually killed the attacker. Gambit's body did subsequently return to normal, suggesting that Gambit now has the ability to switch between his own and Death appearances.
Gambit was temporarily given the full strength and potential of his mutant abilities to battle his counterpart New Son. At his full strength and power, Gambit can control all aspects of kinetic energy down even to the molecular level, allowing him to manipulate the potency of his bio-kinetic energy to burn, cause molecular discomfort, incinerate, create timed detonations (and manipulate the potency of the energy release), fire energy blasts, defy gravity, heal wounds, charge objects within his line of sight without contact, and effectively exist as an energy being. Under such conditions, he holds sufficient power to cause another being to be unable to move—or unable to stop if in motion. He has been able to cause or simulate various energies by manipulating the kinetic energy present, such as infrared and microwaves, by increasing molecular agitation, or cold by reducing it. He was also able to use his powers to travel through time by transforming himself into living energy which joined with the kinetic flow. Finally, Gambit was able to heal himself by stimulating his cellular activity. These enhanced powers were burnt out after fighting New Son, and Gambit has since returned to his original, somewhat lower power levels. However, after Sage jumpstarted his powers again, he was able to heal his blinded eyes—thus implying he is again able to heal himself—and is also able again to charge living things with energy, as when he teamed up with Sebastian Shaw to destroy Mr. Sinister's machines.
Gambit was temporarily blinded due to a card in his hand being hit and exploding. While blinded for a period of time, it was shown that Gambit had the ability to foresee future events using his playing cards through tarot reading.
Sources from en.wikipedia.org
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Title: Gambit Comic Character Review
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